Started on 061, did a lot of stuff that was really really slow, now try to use bit masking
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061/main.cpp
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135
061/main.cpp
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/*
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Triangle, square, pentagonal, hexagonal, heptagonal, and octagonal numbers are all figurate (polygonal) numbers and are generated by the following formulae:
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Triangle P3,n=n(n+1)/2 1, 3, 6, 10, 15, ...
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Square P4,n=n2 1, 4, 9, 16, 25, ...
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Pentagonal P5,n=n(3n−1)/2 1, 5, 12, 22, 35, ...
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Hexagonal P6,n=n(2n−1) 1, 6, 15, 28, 45, ...
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Heptagonal P7,n=n(5n−3)/2 1, 7, 18, 34, 55, ...
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Octagonal P8,n=n(3n−2) 1, 8, 21, 40, 65, ...
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The ordered set of three 4-digit numbers: 8128, 2882, 8281, has three interesting properties.
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The set is cyclic, in that the last two digits of each number is the first two digits of the next number (including the last number with the first).
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Each polygonal type: triangle (P3,127=8128), square (P4,91=8281), and pentagonal (P5,44=2882), is represented by a different number in the set.
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This is the only set of 4-digit numbers with this property.
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Find the sum of the only ordered set of six cyclic 4-digit numbers for which each polygonal type: triangle, square, pentagonal, hexagonal, heptagonal, and octagonal, is represented by a different number in the set.
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*/
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#include <iostream>
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#include <chrono>
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#include <vector>
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#include <algorithm>
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#include <map>
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using namespace std;
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uint triangle(uint n){
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return n * (n + 1) / 2;
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}
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uint square(uint n){
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return n * n;
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}
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uint pentagonal(uint n){
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return n * (3 * n - 1) / 2;
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}
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uint hexagonal(uint n){
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return n * (2 * n - 1);
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}
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uint heptagonal(uint n){
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return n * (5 * n - 3) / 2;
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}
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uint octogonal(uint n){
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return n * (3 * n - 2);
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}
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bool validEnd(uint n){
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return n % 100 >= 10;
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}
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void fillVector(std::vector<uint> & toFill, const uint bitmask, uint (*calc)(uint n)){
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uint value = calc(0);
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for(uint i = 0; value < 10000; ++i){
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if(value >= 1000 && validEnd(value)){
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toFill[value] |= bitmask;
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}
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value = calc(i + 1);
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}
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}
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// Non-recursive version of Heap's algorithm for permutations
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// Source: https://en.wikipedia.org/wiki/Heap%27s_algorithm
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vector<vector<uint>> permutations(uint n, vector<uint> & A){
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vector<vector<uint>> result;
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vector<uint> c(n, 0);
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result.push_back(A);
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uint i = 1;
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while(i < n){
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if(c[i] < i){
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if(i % 2 == 0){
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swap(A[0], A[i]);
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} else{
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swap(A[c[i]], A[i]);
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}
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result.push_back(A);
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c[i] += 1;
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i = 1;
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} else{
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c[i] = 0;
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i++;
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}
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}
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return result;
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}
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bool checkCyclicness(const vector<uint> & v){
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for(int i = 0; i < 5; ++i){
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uint end = v[i] % 100;
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uint start = v[i + 1] / 100;
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if(end != start){
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return false;
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}
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}
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if(v[5] % 100 != v[0] / 100){
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return false;
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}
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return true;
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}
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void search(vector<uint> & sequence, uint mask = 0){
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}
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int main(){
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cout << "Hello this is Patrick" << endl;
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auto start = chrono::high_resolution_clock::now();
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// creating big vector with the numeric values and their corresponding mask
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uint finalMask = 0b111111000;
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// Finally learned what exactly it means when 1 << n, which is nice
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vector<uint> all(10000, 0);
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fillVector(all, 1 << 3, triangle);
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fillVector(all, 1 << 4, square);
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fillVector(all, 1 << 5, pentagonal);
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fillVector(all, 1 << 6, hexagonal);
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fillVector(all, 1 << 7, heptagonal);
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fillVector(all, 1 << 8, octogonal);
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cout << "Cycle not found" << endl;
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auto duration = chrono::duration_cast<chrono::milliseconds>(chrono::high_resolution_clock::now() - start);
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cout << (float)duration.count()/1000 << endl;
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return 0;
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}
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